GENERAL INFORMATION: The Vintage Sniper Team Match is designed to reproduce the conditions under which skilled long range military snipers operated. Two riflemen work together as a team. During the match, each team member functions alternately as a shooter or a spotter. After one team member finishes firing, they switch roles and the other team member fires. Firing is done at distances of 300 and 600 yards from the prone position. Shooters may use either a sling or sand bag support, but not both. Wind doping is critical and firing must be done quickly; targets are exposed for each shot for only 20 seconds and then withdrawn for 20 seconds.
COURSE OF FIRE: Sighting—300 yards. Unlimited sighters in 5 minutes. One or both team members may fire sighters. Stage 1—300 yards. The first team member fires 10 shots prone during 20 second target exposures. The shooter and spotter then change roles. Stage 2—300 yards. The second team member fires 10 shots prone during 20-second target exposures. Sighting, 600 yards. Unlimited sighters in 5 minutes. One or both team members may fire sighters. Stage 3—600 yards. The first team member fires 10 shots prone during 20 second target exposures. The shooter and spotter then change roles. Stage 4-- 600 yards. The second team member fires 10 shots prone during 20-second target exposures.
SQUADDING: The Vintage Sniper Team Match will be fired on Viale Range. A maximum of 129 firing points will be used. Three relays of two shooters (one team) per firing point will be squadded. The range capacity is 258 teams. Competitors who wish to fire in this match, enter as individuals, but may form teams anytime until squadding is issued. Scorecards and team squadding will be issued on Viale Range, behind the 600 yd line, starting at 10:30AM. When you report to the range to pick up your squadding and scorecard, bring competitor labels for both members of your team. An area of the range will be designated for shooters who do not have a partner. There will be three relays firing.
RIFLES: Competitors must use Korean War, World War II or earlier as-issued military sniper rifles or replicas of those rifles. Optics on these rifles must also be original issue or replica scopes from the same period. A complete list of approved rifles and optics is provided in the Competition Rules for CMP Games Rifle and Pistol Matches (Rule 6.2.1). All rifles should be inspected prior to the start of the match at the Armorer’s Van. Please bring your Inspection ticket to the squadding table on the range the day of the match.
AMMUNITION: Any safe ammunition may be used in accordance with Competition Rules for CMP Games Rifle and Pistol Matches Rule 6.3.4. Ammunition may be available for purchase at the CMP store.
OTHER RULES: Specific rules governing the conduct of the Vintage Sniper Team match are found in the Competition Rules for CMP Games Rifle and Pistol Matches. Note: Competitors must use sandbags provided, no competitor sandbags allowed (Rule 6.4.3).
AWARDS: All competitors who complete the match and turn in scorecards will receive a Vintage Sniper Rifle Team Match T-shirt. Teams are ranked according to their total score for 40 shots. The overall winning team in the Vintage Sniper Rifle Team Match in manual and semi-automatic receives the Vintage Sniper Rifle Team Trophy (two team members receive CMP Recognition plaques; the name of the winning team is permanently engraved on the trophy; the trophy is retained by the CMP on permanent display at Camp Perry). CMP recognition plaques are also awarded to the 2nd and 3rd place teams in manual and semi-automatic category. Gold, silver and bronze Vintage Sniper Achievement Medals, with neck ribbons, will be presented to competitors who shoot qualifying scores. The Achievement Award Scores are listed in the CMP Rules.
ENTRY FEE: $25.00 per competitor.
2017 WINNER: Manual Team - Hard Leg 1, Paul Patel and Terrence McCoy, 397-20X
Semi-Auto Team - Owasippe Scouts, John Mitchell and John Mitchell, 372-7X
NATIONAL MATCH RECORD: Doug Armstrong and Glendale “Don” Rutherford, 398-23X, 2014.